Shaun Yue
Selected works 2023

Star Wars

Blind Ltd

Lead designer for screen graphics on all Disney era Star Wars films (Episodes VII, VIII, IX, Rogue One, Solo), and streaming series (Andor, Obi-Wan Kenobi).

Establishing the design language for the Disney era of Star Wars was a particularly potent design challenge, to respect the past and provide a blueprint for all computer graphics moving forward. The process involved extracting a universal design language from the original films which incorporated classic minimalism, elegant exoticism and analogue technology to create a viable coherent design system. 

Highlights included; recreating the Millennium Falcon’s targeting computer, designing and controlling graphics in real-time on Rogue One's Death Star Control Room, creating bespoke display hardware on Solo simulating physical liquid containers  and impossible non-rectilinear screens, designing Obi-Wan Kenobi’s “quadnoculars.”
Rogue One Death Star Control Room KrennicRogue One Death Star Control Room Vader
Rogue One Yavin

Top Gun: Maverick

Blind Ltd

Supervised design team to deliver animated sequences explaining the Maverick's main mission objectives.
 
Worked with editor and director to produce a set of sequences which enabled audiences to seamlessly follow the high-intensity action of the film's final act.

Extensive research into F/A-16 Fighting Falcon and F14 Tomcat aircraft HUDs and displays which required navy consultant approval.

Mission Impossible: Fallout

Blind Ltd

Lead designer on various Mission Impossible technologies; the iconic self-destructing mission briefing, face machine scanners, HALO jump huds, gps tracking map displays, hacker’s laptops and helicopter cockpit displays.

Disneyland Parks: Galaxy's Edge

Blind Ltd

Supervised design team and coders to implement interactive graphics for Disneyland’s newest theme park pavilion.

Collaborated closely with Walt Disney Imagineering to design and develop immersive screen displays that dynamically respond to each visitor's unique ride experience.

Developed software techniques to translate film quality analogue Star Wars graphics into real time interactive displays using Unity game engine.

Code 404

Blind Ltd

VFX supervisor for 6 episode sci-fi comedy TV series staring Stephen Graham and Daniel Mays.

Delivered over 100 shots, including screen-replacements and holograms. Budgetary considerations required a very efficient workflow to be established from design to final comp. Implemented internal ACES color pipeline to enable delivery in Sony S-Log for HDR grading.

Designed and animated title sequence with bespoke design treatments for each individual episode.

Success of delivery of vfx and design elements resulted in Blind Ltd being re-awarded lead vfx vendor for seasons 2 and 3.

Pacific Rim: Uprising

Blind Ltd

CG Supervisor for holographic UI for “Scrapper” Jaeger. Creative supervision to ensure design and animation consistency throughout sequence, layout animation on complex shots involving actor interaction with holograms.

Developed a workflow with DNEG to deliver Cinema4D renders to integrate into their CG and comp pipeline. Developed internal workflow to facilitate motion graphics designers to output complex but consistent EXR layered deliverables for output.

Justice League

Blind Ltd

Design and animation on Zack Snyder's Justice League. Sets included, Flash's hideout, Bat-Cave and Bat-Hanger

Now You See Me 2

Blind Ltd

Design of live on-set LED graphics, including development of split LED workflow and 3d visualisation to preview graphics in-situ prior to set build.

In addition to traditional computer displays, a giant glass cube supercomputer required design and animation in post.

Skyfall

Blind Ltd

Designer of narrative sequences, displayed live-on set with interactive playback for actors Daniel Craig and Ben Wishaw (Bond and Q) to respond to. Shot by Oscar winning cinematographer Roger Deakins.

Prometheus

20th Century Fox

Lead designer working in art department for Ridley Scott’s first sci-fi film in 30 years.
 
Established design language for computer graphics on-board the spaceship Prometheus, balancing the retro-futurist aesthetic of 1982’s Alien to meet the expectations of contemporary audiences.

The set included 200 physical screens, including projection systems and newly released first-generation iPads.

The Dark Knight

Blind Ltd / Cineimage

Designer on storytelling sequences inside bat-mobile “Tumbler” including intimidation mode, and self-destruct sequence, filmed in Imax.

Also animated desktop screens in underground “Bat Bunker”

Call Of Duty: Modern Warfare 3

Spov

Designer and animator on two loading sequences for Activision’s flagship Call of Duty gaming franchise.

Robbie Williams: Close Encounters

Blink Productions
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Designer of live LED concert graphics on global world tour attended by 3 million viewers.

Kylie Minogue: The One

Ben Ib

Art-deco inspired CGI background for music video for Kylie Monogue.

Pet Shop Boys: Numb

Intro

Design of composite environments for music video for Pet Shop Boys. Utilising CGI and archival footage to create a nostalgic surrealist film.